Warhamster: Champions of Mudheim

A Tale of Booze and Fire
Or, a Bartenders Lament

Our story started off so innocent, so mundane, so very predictable in every possible way; that it seems that the very universe, or perhaps the gods themselves sought to change the well trodden of path of time that heroes chose….

Or, we could be responsible and accept the fact that some really, REALLY, bad decisions were made. 

To summarize what scant story there is so far, it all started in a bar with a rather troublesome mold infestation, and a Warlock, Dwarf, Half Elf Soldier, and a rather apathetic Cleric decided to clear it out for a small fee. However. things quickly went south after walking down the basement stairs proved to be a dangerous obstacle. In the span of a few hours, using nothing but 12 bottles of pure alcohol, a skeleton and a torch, the mold, the Myconid (Fungus People) invasion, and vermin within were turned into a fine pile of ash along the entirety of the Fussy Kobold Bar. Our heroes feeling tinges of regret (even as they gleefully accepted the payment long before their mistake was found out) decided the only way to right the wrong they committed, was to commit even more wrongs in the hopes of amassing enough wealth to rebuild the bar.

 

Now, fleeing across the Yulonian country side, the party hopes to reach the coast and start a new life amongst the brigands and privateers of Hammerhead Vale; and maybe one day, pay of the massive "tab" that they owe. 

First they must secure passage, lest the authorities track their whereabouts…

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A Tale of Booze and Fire
Or, a Bartenders Lament

Our story started off so innocent, so mundane, so very predictable in every possible way; that it seems that the very universe, or perhaps the gods themselves sought to change the well trodden of path of time that heroes chose….

Or, we could be responsible and accept the fact that some really, REALLY, bad decisions were made. 

To summarize what scant story there is so far, it all started in a bar with a rather troublesome mold infestation, and a Warlock, Dwarf, Half Elf Soldier, and a rather apathetic Cleric decided to clear it out for a small fee. However. things quickly went south after walking down the basement stairs proved to be a dangerous obstacle. In the span of a few hours, using nothing but 12 bottles of pure alcohol, a skeleton and a torch, the mold, the Myconid (Fungus People) invasion, and vermin within were turned into a fine pile of ash along the entirety of the Fussy Kobold Bar. Our heroes feeling tinges of regret (even as they gleefully accepted the payment long before their mistake was found out) decided the only way to right the wrong they committed, was to commit even more wrongs in the hopes of amassing enough wealth to rebuild the bar.

 

Now, fleeing across the Yulonian country side, the party hopes to reach the coast and start a new life amongst the brigands and privateers of Hammerhead Vale; and maybe one day, pay of the massive "tab" that they owe. 

First they must secure passage, lest the authorities track their whereabouts…

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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